Blog

We’re stoked to announce tight integration between our X-Plane add-ons, SkyMaxx Pro (built on our SilverLining engine) and Real Weather Connector, and FS Global Real Weather (FSGRW,) a popular weather......
As the end of the year approaches, it might be worth asking your boss if any budget is left over for technology purposes. Often, you’ll have some funds available that......
We’ve been investing a lot of energy lately into developing a thread-safe API for SilverLining, but we haven’t forgotten the importance of visual improvements as well! Your virtual skies not......
Heads-up, SilverLining Sky, 3D Cloud, and Weather SDK users! Our latest update, version 5.30, has some minor but important API changes you’ll need to know about. As we’re refactoring SilverLining......
Sundog Software’s subsidiary, Sundog Education, has released another new course: Autonomous Cars: Deep Learning and Computer Vision in Python! I’ll be honest – we’re posting about it here mostly for......
Sundog Software’s subsidiary, Sundog Education has a mission of teaching valuable techinical skills to students around the world at low cost. Over 180,000 students from 180 different countries have learned......
At Sundog Software, our main focus right now is a big internal re-architecture of the SilverLining Sky, 3D Cloud, and Weather SDK to make it thread-safe. The objective is to......
UPDATE: BlueSkies and BlueWaters by AgileSrc are no longer available. Unity is not currently a supported platform for SilverLining or Triton, although it is possible to develop your own Unity......
We rolled out support for multi-threaded rendering in Triton 4.0; the idea was to only call Triton::UpdateSimulation() once per frame, while using the new Triton::DrawConcurrent() function to draw multiple views......