Blog

We’ve got a new way of distributing our products on Linux platforms that will make it easier to get up and running on whatever flavor of Linux you’re running. Instead of distributing pre-built binaries of the our libraries for a...
We’ve updated our Unity engine integration, available now in the Unity Asset Store. We also prepared a trailer video below, captured from SilverLining for Unity: Our Unity package is our answer for indie developers who have always wanted a less...
We’re proud to announce the release of SilverLining 2.36, available now on our download page. It’s got some exciting new features and performance optimizations that you’ll definitely want access to. Real-time cloud growth and convection effects on cumulus clouds are...
SilverLining 2.34 is now available from our download page. This updates speeds up the rendering of cumulus clouds by about 10% in our tests, by reducing CPU load. On our test system with an ATI 5850 graphics card, we’re seeing...
The Triton Ocean SDK version 1.3 is now available for Windows and Linux. We’ve enhanced our support for ship wakes substantially – in addition to tuning the Kelvin wakes behind a ship, which displace the ocean surface in 3D, we’ve...
We’ve made a few improvements to our support plans and licensing options – don’t worry, we lowered the cost! Previously, extended product support was available at $500 for 3 months at a time, which added up to $2,000 per year....
A new version of the Triton Ocean SDK for Windows is now available for download. This latest version includes support for Direct3D9Ex devices, alongside our existing support for Direct3D9, 10, and 11 as well as every OpenGL version from 2.0...
The Naval Air Warfare Center, Weapons Division, has purchased a license for the Triton Ocean SDK. We’re really proud that our real-time visual simulation technology for the ocean under specific sea states caught the attention of the Navy itself! NAWC...
Version 1.21 of the Triton Ocean SDK for Windows is now available. This update includes three main new features: Sample code for Gamebryo Lightspeed 3.2 (Core Runtime) is now included with the SDK Libraries for Visual C++ 2005 are now...
Got two minutes to answer ten quick questions? Please take our 2012 user survey! Your input is really important to us, as it helps us figure out how to improve our products, and what products to build next. Help ensure...