Blog

With version 4.27, we now support NVidia’s CUDA Toolkit version 10.1! This gives the Triton Ocean SDK faster performance on NVidia-based systems, as well as better support of newer NVidia......
While Triton’s been getting most of the press on our blog lately (due to major updates to IPP and CUDA,) SilverLining has actually been seeing more development work and updates......
Triton offers a “user shader” framework that allows you to extend Triton’s shaders, while keeping your integration code separate from ours. This can be incredibly useful if you need to......
While Triton relies on GPU-accelerated FFT transformations for its speed, it contains a fallback for systems that don’t support CUDA, OpenCL, or DirectCompute: Intel’s Integrated Performance Primitives. This gives us......
Just a quick note that your libraries provided with SilverLining and Triton are all binary-compatible with applications built with the recent Visual Studio 2019 release. Both Visual Studio 2017 and......
The latest iteration of our popular weather add-on for the X-Plane flight simulator, SkyMaxx Pro, is now available at X-Aviation! It’s a free update for any existing SkyMaxx Pro 4......
We had a couple of customers encounter the same problem this week in SilverLining, so it seems worth writing up here! This issue affects customers using a left-handed coordinate system;......
SilverLining offers many alternatives for rendering dense clouds, ranging from particle-based dense CUMULUS_CONGESTUS cloud layers, to truly volumetric STRATOCUMULUS layers, to highly-efficient STRATOCUMULUS_PARTICLES layers, and finally the fastest option of......
It’s hard not to know that virtual reality is the latest craze in training and simulation. The appeal of VR is obvious – instead of building huge domes or surrounding......
We recently had an interesting support call from one of our customers – they were using SilverLining in a system with geometric distortion on a dome surface, and encountering visible......