Blog

We try our best to avoid API changes, as we know you have better things to do with your time. Sometimes however it’s unavoidable, and this is at least an......
As of version 4.35, the Triton Ocean SDK now links against NVidia’s CUDA Toolkit 11.0 for x64 targets in Visual Studio 2012 and newer. This means that if you are......
A quick heads-up: in SilverLining version 5.072, we have refactored our OpenGL code such that the same GLSL shaders are shared between our OPENGL and OPENGL32CORE renderers. This made it......
Our latest release of the SilverLining Sky, 3D Cloud, and Weather SDK includes richer lighting effects on our simulated 3D cumulus and stratocumulus clouds. These improvements give the clouds a......
Many customers are really pushing SilverLining to its limits, with dense cloud layers extending far to the horizon. Maintaining high framerates in these simulated conditions requires making smart choices in......
It’s been awhile since we published a white paper! But we’ve got a new one ready for you: GPU-Accelerated Simulation of Complex Ocean Waves for Maritime Training. In this paper,......
The SilverLining Sky, 3D Cloud, and Weather SDK version 5.064 was just released, and it includes some exciting performance improvements for customers using our OpenGL 3.2 renderer! Precipitation effects, including......
Version 4.33 of the Triton Ocean SDK for OpenGL and DirectX moves off the deprecated AMD APP SDK and onto the open-source SDK for OpenCL. This means Triton’s OpenCL support......