SilverLining
Public Headers Directory Reference
Directory dependency graph for Public Headers:
C:/sl/Public Headers

Files

 Atmosphere.h
 The main interface to SilverLining.
 
 AtmosphericConditions.h
 Configures the time, location, atmosphere, and cloud cover.
 
 Camera.h
 A class for describing and managing a camera view.
 
 CloudLayer.h
 Methods for configuration and initializing cloud decks.
 
 CloudLayerFactory.h
 Instantiates specific types of CloudLayer objects.
 
 CloudLayerTcsUserData.h
 A class for describing and managing data/rendering in a particular thread and associated camera, stream (ThreadCamerStreamData)
 
 CloudTypes.h
 Defines the enumerated values of cloud layer types that may be passed to CloudLayerFactory::Create.
 
 Color.h
 A class that defines an RGBA color and operations on it.
 
 FadeModes.h
 A class for describing the fade mode for a CloudLayer.
 
 Frustum.h
 A viewing frustum, modeled as a collection of six planes.
 
 LightningListener.h
 A virtual base class for receiving lightning strike events in your application.
 
 LocalTime.h
 An object to describe the local time, time zone, and daylight savings time observation.
 
 Location.h
 Represents the geographic location being simulated.
 
 Matrix3.h
 Implements a 3x3 matrix and its operations.
 
 Matrix4.h
 An implementation of a 4x4 matrix and some simple operations on it.
 
 MemAlloc.h
 Memory allocation interface for SilverLining.
 
 MillisecondTimer.h
 Exposes an interface applications may use to manipulate time.
 
 MutexContainer.h
 A class for RAII Mutex.
 
 Plane.h
 A class that models a geometric plane and its operations.
 
 RandomNumberGenerator.h
 A virtual base class for overriding SilverLining's random number generator in your application.
 
 ResourceLoader.h
 A class for loading SilverLining's resources from mass storage, which you may extend.
 
 SilverLiningDLLCommon.h
 Shared header for the specific renderer DLL's, and for use by the Renderer class of the engine.
 
 TcsUserData.h
 A class for describing and managing data/rendering in a particular thread and associated camera, stream.
 
 ThreadCameraStreamData.h
 A class for describing and managing data/rendering in a particular thread and associated camera, stream.
 
 Vector3.h
 A 3D Vector class and its operations.
 
 Vector4.h
 A simple 4D vector class.
 
 WindVolume.h
 Defines an area of a given wind speed and direction.