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SilverLining
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A single vertex containing a position, RGBA color, and 3D texture coordinates. More...
#include <Vertex.h>


Public Member Functions | |
| void SILVERLINING_API | SetColor (unsigned char r, unsigned char g, unsigned char b, unsigned char a) |
| Sets the 4-byte color of the vertex in the manner expected by the underlying Renderer, based on the 0-255 RGBA values provided. | |
| void SILVERLINING_API | SetUV (float u, float v) |
| Sets the u,v texture coordinates of the vertex in the manner expected by the underlying Renderer, based on the uv coordinates provided. | |
| void SILVERLINING_API | SetColor (const Color &c) |
| Sets the 4-byte color of the vertex in the manner expected by the underlying Renderer, based on the Color provided. | |
A single vertex containing a position, RGBA color, and 3D texture coordinates.
| void SILVERLINING_API SilverLining::Vertex::SetColor | ( | const Color & | c | ) |
Sets the 4-byte color of the vertex in the manner expected by the underlying Renderer, based on the Color provided.
| void SILVERLINING_API SilverLining::Vertex::SetColor | ( | unsigned char | r, |
| unsigned char | g, | ||
| unsigned char | b, | ||
| unsigned char | a ) |
Sets the 4-byte color of the vertex in the manner expected by the underlying Renderer, based on the 0-255 RGBA values provided.
| void SILVERLINING_API SilverLining::Vertex::SetUV | ( | float | u, |
| float | v ) |
Sets the u,v texture coordinates of the vertex in the manner expected by the underlying Renderer, based on the uv coordinates provided.
The r texture coordinate is set to 0.