All posts by: Frank Kane

Version 6.38 of the SilverLining Sky, 3D Clouds, and Weather SDK now includes a beta release of Vulkan support, in addition to OpenGL and Direct3D! Vulkan is the lower-level, higher-performing successor to OpenGL that is gaining traction in the simulation...
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Version 6.38 of the SilverLining Sky, 3D Clouds, and Weather SDK now includes a public Beta of Vulkan support, and an integration example with VulkanSceneGraph (VSG!) The screenshot above shows the canonical teapot object rendered by VSG, with SilverLining’s physically...
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Version 6.38 of the SilverLining Sky, 3D Clouds, and Weather SDK now includes an integration example for the open-source Diligent Engine! We’re excited to to open up support for this fast-growing cross-platform engine. In the SDK’s sample applications, you’ll now...
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Back in 2019 we published some high-level guidance on integrating our SilverLining and Triton libraries with virtual reality applications. Since then, VR has only grown in its prominence in the simulation and training industry, and many of our customers come...
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The Triton Ocean SDK is a fairly mature product; there aren’t a whole lot of things people want at this point that it doesn’t already do. But one thing that does come up from time to time is including the...
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We continue to work behind the scenes on a Vulkan renderer for our SilverLining 3D Clouds, Sky, and Weather SDK, and it continues to go more smoothly than we hoped for! This week a very important milestone was achieved –...
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Our partner SimBlocks LLC have announced SilverLining for Unity! This complements their Triton for Unity offering; together SilverLining and Triton constitute a simulation-grade solution for natural synthetic environments. SilverLining can simulate the sky, clouds, and weather for any time, location,...
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Thanks to the fine folks at Pelican Mapping, the built-in integration of osgEarth with our SilverLining and Triton SDK’s are working well once again! osgEarth comes with NodeKits for SilverLining and Triton, and as long as our SilverLining or Triton...
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A quick status update on our work to implement a native Vulkan renderer for the SilverLining Sky, 3D Cloud, and Weather SDK! So far we’re pleasantly surprised at how smoothly it is going – we’ve only been at it for...
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It’s always been possible to represent just about any cloud type within the SilverLining SDK. Even if the specific type of cloud you want doesn’t have an exact match in our list of types, it’s generally possible to tweak the...
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