Triton
Visual simulation library for ocean rendering.
Public Headers Directory Reference

Files

file  Camera.h [code]
 
file  CoordinateSystem.h [code]
 
file  Environment.h [code]
 The public interface for setting Triton's environmental parameters.
 
file  Impact.h [code]
 An object that generates impact wave and spray effects, ie from projectiles or explosions.
 
file  Matrix3.h [code]
 Implements a 3x3 matrix and its operations.
 
file  Matrix4.h [code]
 An implementation of a 4x4 matrix and some simple operations on it.
 
file  MemAlloc.h [code]
 Memory allocation interface for SilverLining.
 
file  Ocean.h [code]
 Triton's Ocean model interface.
 
file  OrientedBoundingBox.h [code]
 A class describing an oriented bounding box.
 
file  RandomNumberGenerator.h [code]
 An interface for overriding Triton's generation of random numbers.
 
file  ResourceLoader.h [code]
 A class for loading Triton's resources from mass storage, which you may extend.
 
file  RotorWash.h [code]
 An object that generates rotor wash wave and spray effects.
 
file  TidalStreamWake.h [code]
 An object that generates a static wake wave in a given direction, such as that generated by a buoy in a tidal stream.
 
file  Triton.h [code]
 A convenience header that includes the main public headers for Triton.
 
file  TritonCommon.h [code]
 Common typedefs and defines used within Triton.
 
file  TritonList.h [code]
 
file  TritonMap.h [code]
 
file  TritonSet.h [code]
 
file  TritonStack.h [code]
 
file  TritonVector.h [code]
 
file  Vector3.h [code]
 A 3D Vector class and its operations.
 
file  Vector4.h [code]
 A simple 4D vector class.
 
file  Version.h [code]
 
file  WakeGenerator.h [code]
 An object that generates a ship Kelvin wake as it moves.
 
file  WindFetch.h [code]
 A localized or global area of wind of given speed and direction.